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GPU PLUGIN (LINUX)

untuk linux pulak ianya berlainan plugin dengan windows...
jadi kamu mestilah download gpu linux
mudah sahaja..........^^

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1) Pete's XGL2 Linux PSX GPU

* This is the Linux port of the OpenGL2 plugin. It needs a modern card and up-to-date Linux drivers (requires FBOs or pbuffers, ATI's "render-to-texture" ability is also supported)!
Pete's XGL2 Linux PSX GPU Version 2.9 (170 KByte TAR.GZ-File)

1) Pete's pixel shader files for the OGL2/XGL2 plugins

* It's possible in the OGL2/XGL2 plugins to use custom pixel shader programs to add certain functionality or display enhancements! It will depend on your gfx hardware/driver, if a specific shader can be used, though... some will need for example GLslang support or more than four texture coord units.
Pete's "Broken glass" shader (6 KByte Zip-File)
- GLslang program to show how textures can be used in custom GLslang shaders
Pete's "Multitexture demo" shader (21 KByte Zip-File)
- vertex/fragment program to show how textures can be used in custom shaders
Pete's "Gray" shader (1 KByte Zip-File)
- vertex/fragment program to create a 'Black&White' alike display
Pete's "Simple Blur" shader (2 KByte Zip-File)
- vertex/fragment program to do a fullscreen blurring
Pete's "Brightness" shader (2 KByte Zip-File)
- GLslang program to get a brighter display
Pete's "Rotation" shader (2 KByte Zip-File)
- GLslang program to rotate the screen in 90° steps
Pete's "Scale2x" shader (3 KByte Zip-File)
- GLslang program to apply the Scale2x algorithm for enhancing the display 
- vertex/fragment program from Renee Cousins to improve the display of the OGL2/XGL2 plugins
- vertex/fragment program from Renee Cousins to make the display of the OGL2/XGL2 plugins more vibrant
Luigi's "Blur AA" shader (2 KByte Zip-File) * updated November 07, 2004
- vertex/fragment program from Luigi for a fullscreen smoothing effect
guest(r)'s shader collection (124 KByte Zip-File) * added June 06, 2006
- a very nice shader collection, including cartoon shaders and high-quality filters


3) P.E.Op.S./Pete's MesaGL Linux PSX GPU

* Ah, yeah :) My Linux hw/accel. GPU port... it will be running fine at least on nVidias xfree4 glx, but all other cards with hw acceleration could also work. The Linux ports of P©SX and ePSXe are supporting this plugin, and I've also done a small test application for the plugin. You can get the source code of the test app from my plugin development page.


4) P.E.Op.S. Soft GPU (Linux)

* The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending on the main emu plugin interface). You can get the Linux X (ePSXe/PCSX) binary here, for the full sources (including the DGA2 version from linuzappz and the and SDL-FPSE-version from lu_zero) check out the sourceforge page.
P.E.Op.S. Linux Soft X GPU Version 1.18 (176 KByte TAR.GZ-File)
- Version 1.18: same features and fixes as the Windows version

 
 5) Linux GPU configs

* If the Linux PSX emulator of your choice is offering a "gpu configuration" menu item or button, and you activate it, the emu is  starting a small configuration utility for the selected GPU plugin.  In the archive below you can find the configuration tools for the MesaGL plugin, the XGL2 plugin and the Soft GPU plugin. Simply copy the configuration tools in the "cfg" sub-folder of the PSX emu (same folder where you have placed the ".cfg" configuration files).
Linux GPU configs V2.9, V1.77, V1.18 (59 KByte TAR.GZ-File)


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